Star Citizen showcases the Hercules Starlifter and Tumbril Nova, leaves massive logs in install folders
Star Citizen has released new vehicles on its main website, and it just so happens that this is a day dedicated to the fast-growing series. The latest installment in Chris Roberts’ (Roberts Space Industries)’s space sim was first announced in 2012, and in 2014 the crowdfunding campaign for a full-fledged game blew past $2 million in funding. The game has proven to be a hit among gamers, too, and recent reports suggest the game may have surpassed $100 million in sales.
For those who have been following the Star Citizen development for a while, you might know that the game’s install folders are about as plentiful as the game’s ingame universe. While fans are all excited by all the new ships that Chris Roberts is working on for CIG, they might not know that the game’s install folders are now massive.
The purpose of this week’s Star Citizen video digest is to highlight new toys, including a review of Crusader Industries’ new Hercules Starlifter spaceship and the Tumbril Nova tank. The Starlifter segment is presented as a vignette touting the ship’s features and massive cargo capacity, while the Nova segment is more technical, explaining how the designers created deployable armored boots and how a size 5 cannon can straf smaller ships. In other news Star Citizen : A member of the Star Citizen Refund sabreddit has discovered that the game has been leaving huge log files in the installation folder lately. Players report file sizes up to 1GB per hour of play, and some have had to delete up to 30GB of log files. They automatically generate error logs for things like failed NPC loads that can be read, but players will eventually want to clear those logs before clogging memory.
Longtime MMORPG fans know that the game Star Citizen originally launched on Kickstarter in 2012 with over $2 million, with a planned launch in 2014. As of 2021, the game is still in its unfinished but playable alpha phase, and has raised about $350 million from players over the years through ongoing crowdfunding and the sale of ships and other game assets. It is currently the best-funded video game in history and has endured both the tireless dedication of its proponents and the enormous skepticism of its detractors. The jointly developed single player game Squadron 42has also been delayed several times. View
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